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cocos creator 滑动屏幕更改相机位置
const { ccclass, property } = cc._decorator;
@ccclass
export default class TouchMove extends cc.Component {
@property({ type: cc.Node, tooltip: "背景" })
private bgNode: cc.Node = null;
@property({ type: cc.Node, tooltip: "相机" })
private cameraNode: cc.Node = null;
onLoad() {
this.bgNode.on(cc.Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
}
start() {}
update(deltaTime: number) {}
onTouchMove(event) {
const delta = event.getDelta();
const position = this.cameraNode.position.add(new cc.Vec3(-delta.x, 0, 0));
// 设置边界
const w1 = this.bgNode.width / 2; // 背景图的一半
const w2 = cc.find("Canvas").width / 2; // 相机的一半
if (position.x < -w1 + w2) {
position.x = -w1 + w2;
}
if (position.x > w1 - w2) {
position.x = w1 - w2;
}
this.cameraNode.setPosition(position);
}
// update (dt) {}
}